Pc Game The Sting
CPU: AMD Ryzen 3800X 8 Core @4.2Ghz RAM: 32GB DDR4 @3000Mhz GPU: Nvidia RTX 2080ti 11GB Motherboard: ASUS ROG STRIX X570-F GAMING Storage 1: 500GB SAMSUNG 970 EVO PLUS M.2. Discuss: The Sting! (PC) Sign in to comment. Be respectful, keep it civil and stay on topic. We delete comments that violate our policy, which we encourage you to read.Discussion threads can be. (released in German-speaking regions as Der Clou! 2 ) is a strategy / adventure video game developed by Neo Software and released by JoWooD Productions on 1 July 2001. 1 It is the sequel to 1994's The Clue!
The Sting! combines aspects of role-playing and strategy with a seedy theme of gangland connections and high-stakes burglary. Players control caricaturized 3D characters as they climb the underworld ladder, gaining the notoriety that leads to bigger heists and attracts able and talented allies. Features include more than 90 characters (most for hire), 30 vehicles, a city with 20 major locations, and a host of smaller establishments to rob.
Three phases of gameplay include In the City, a segment allowing players to familiarize themselves with city surroundings and to scout out jobs; Record Plan, the heist planning phase; and Start Plan, which puts the burglary into motion. Players hire accomplices to help carry out their crimes and must traverse the city in taxis to gather tools, obtain a getaway car, and unload the loot, among other tasks. Up to three accomplices, each brandishing specific burglary tools, are allowed per heist.
The Sting! is the sequel to a German title known as The Clue!, a game originally developed and released in 1994 for the Amiga and eventually ported to PC.
The Sting is the sequel to The Clue and is one of the most unique and fun games I've played in ages. The game starts when you are released from prison and want to resume your life of crime - and in a town this lucrative, who wouldn't?
The Sting is made up of two unique parts. The first part is exploring the city for more accomplices and places to sell off your ill-gotten gains. The cash received you spend on tools and cars. The second part is an extremely fun burglary simulation. When you make the plan, the game switches to a VCR style interface and you need to plan the best way to get the loot without getting caught. Once you have finished making your plan, you can carry it out and if your plan is successful, you get the loot. If you fail, you will need to go back to your plan in the VCR interface and figure out what went wrong. Each level has a required amount of loot and a maximum amount of loot that you can get.
The graphics in The Sting are serviceable and are good enough. The sound is low quality, but as with the graphics, the gameplay more than makes up for this problem. The interface is the only problem I have with this game because the characters will not always go where you click. Because time is not important with the rewind/fast foward, this is not as big of a downside. The rest of the interface is very well-designed and very easy to use.
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I would recommend that everyone who wants to try a new kind of strategy game should try The Sting. It's by far the most unique game I've ever played.
Pc Game The Sting Free
The Sting! (Der Clou 2 in Germany) is a little-known sequel to The Clue!, one of the most unique and compelling adventure/strategy games of all time. The game took the best things about The Clue! and enhance them with 3D graphics, more options, and the same sense of humor. The game returns you to the role of Matt Tucker, lifelong career criminal. /download-mario-party-9.html. This time, Matt has recently been released from prison and is eager to resume his life as a burglar. Your objective is the same as in The Clue!: assemble a gang of accomplices, select the appropriate tools of the trade, and then plan the heist each step of the way.
The gameplay is split into three distinctive parts, all of which are designed in such a way that make The Sting! feel more like a 'burglary sim' than the first title which uses an adventure-game style menu interface. Before each heist, you will walk around the nicely detailed 3D city, buying tools from shops and recruiting accomplices (usually by meeting them in bars). Starting out with only 15 dollars, you will have only a crowbar and fireaxe at your disposal, but each successful heist will bring in more money - and a rapid expansion of your toolkit to encompass more 'professional' tools such as lock picks, soldering iron (used to disable alarms), and drill (used to open safes). You can also sell your loot at a sleazy pawnshop and buy faster getaway cars.
The second part of the game is in my opinion the most fun: making a heist plan. Here is when you see the layout of the building and the guards' movements, and determine where your gang members will go and what they do. This provides an excellent way to test your plan, since you don't actually put a plan into action until you click on the 'Start plan' option in your flat - a sort of 'save option' so to speak. The final part of the game is the actual heist, which is where things could go wrong even though you think your plan is perfect: guards may notice that the door was forced open, or your gang members may take longer than you thought. A nice touch is that your gang members gain skill through experience, so the more heists they pull, the faster and better they will be.
Despite the problem of camera angles obscuring the action sometimes, The Sting! retains the same thrill as its predecessor: the satisfaction of seeing your gang members sneak past unsuspecting guards, grabbing loot, and getting away with it. There is also often a lot of extra loot in each location, so you have the incentive to go back and replay the levels. If you enjoy The Clue!, you will definitely like this little-known sequel. Compared to the first game, The Sting! is more linear than the first game and much more strategy-oriented, so anyone who likes the complete freedom of movement and adventure-style interface in The Clue! may be disappointed. Unique premise and fun gameplay (even with the sometimes-awkward camera angles) make it well worth your time, though. Highly recommended!
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I got stung yesterday and the swelling has subsized, yet I woke up in the middle of the night with the incredible desire to scratch the sting. Now today at work the sting is
Sting Operation What's the best remedy for a bee sting? When it comes to bee stings, most of us react somewhere between Smithers on The Simpsons—for whom one sting nearly meant death—and Jon Quinn, a beekeeper I visited recently, who was once stung more than 40 times and still had the wherewithal to count as he extracted the stingers. (Quinn's decade and a half of beekeeping had desensitized him to the venom.) For most, a sting means aching and swelling accompanied by a maddening itch. All of which I had forgotten until this past Fourth of July, when I was stung on the back of my arm. Surprised by the sudden pain, I slapped the bee off my arm, dug the stinger out, and went inside to ask for treatment advice. Everyone had a different answer. Ice! Tobacco! Benadryl! Butter! Ban Roll-On! I tried a handful but did so in such a haphazard way—sometimes applying two remedies at once—that I gave none of the remedies an opportunity to be effective. Or, if any were effective, I had no way of knowing which had worked. The symptoms finally died down after four and a half days, but the experience left me wondering: How exactly are you supposed to treat a bee sting? To find out, I went back for more. The Remedies First, I looked into treatments. I consulted mainstream medical manuals (signified, below, by 'med') published by Merck, Johns Hopkins, Harvard Medical School, the American Medical Association, and the Mayo Clinic. I thumbed through a stack of family-health guides like 'Symptoms: Their Causes & Cures,' by the editors of Prevention ('diy'). I polled local beekeepers ('bee'), a few pediatricians ('doc'), a gaggle of pharmacists ('rex'), an entomologist in northwestern Massachusetts ('bug'), and my own family ('mom'). To track down more obscure home remedies, I poked around gardening and health Web sites ('web'). I decided to stay away from herbal soups that called for, say, a dram of lavender oil and a tablespoon of bentonite clay. (I assumed, maybe rashly, that most of you don't stock a vial of lavender oil in the medicine cabinet.) --------------------------------------.. --------------------------------------.. Once I had my arsenal of remedies, I was ready to be stung. The Stings I visited Jon Quinn, the beekeeper who runs North Forty Apiaries, in Woodbury, Conn. Quinn held a bee with tweezers, shook it a little to anger it, and placed it over the area where I wanted to get stung. On my first trip, I received two stings, one on the top of each hand. Four days later, I returned for two more, which I took on the top of each forearm. A week later, I still had several remedies to test, so I went to another beekeeper (Quinn was out of town) and got another on my right hand. After each sting, I scraped out the stinger. All stings were equally painful and the symptoms developed at about the same rate. I kept a running log of my symptoms—pain, swelling, and itching—quantifying the severity on a scale from 0 (asymptomatic) to 10 (severe). I logged a symptom score every half-hour, except while I was sleeping, of course. This allowed me to look back at the arc of relief each remedy provided (or failed to provide). I left the remedies on the sting areas for 25 minutes to 45 minutes (depending on suggested use), then (as gently as possible) cleaned the sting area. On average, I tested two remedies per day on each of the stings, spacing the applications at least five hours apart (a frequency based on the maximum number of times—three or four—you're supposed to use an antihistamine or anti-itch cream in one 24-hour period). However, I used the remedies on an as-needed basis: If a remedy worked so well that the symptoms went away for longer than five hours, then I waited that long to apply the next remedy. I set my symptom score threshold at 7, the point at which symptoms became so severe that I had trouble concentrating on anything else. So if it had been at least five hours since I'd used the last remedy and my symptom score had returned to 7 or higher, then I knew it was time to apply the next remedy. Once a sting's symptom score no longer returned to at least 7, I quit testing on that sting area. On average, I treated each sting for two and a half days. Some of the remedies I came across were supposed to 'cure' the sting, either by breaking down the toxins in the venom or suppressing the release of pain- and itch-causing agents in the blood. Other remedies were only supposed to 'soothe' the sting by relieving the symptoms. I was interested in symptom relief, especially since the effects of a bee sting usually last only a few days and don't pose any long-term problems. I judged the remedies on how well and for how long they relieved the swelling, pain, and itching. I also considered their appearance, aroma, ease of preparation, and price—though honestly, when it comes to bee sting remedies, all that really matters is what stops the itch. I broke down the remedies into two groups: pharmaceutical remedies and home remedies (with their endorsers in parentheses). My findings, from worst to first: Pharmaceutical Remedies Worst Skeeter Stik (endorsed by web), $1.99, and Survivor Gel Stick, $1.99.These two insect-bite/sting 'relief sticks' contain benzocaine, the anesthetic that powers toothache medicines like Anbesol. Benzocaine deadens nerve endings, so that the symptoms aren't transmitted to your brain. These remedies come in compact tubes that would be perfect to pack for fishing or camping trips. They would be perfect, that is, if they worked. The sticks immediately knocked Category 9 symptoms down to around 5. But a quarter of an hour later, the symptoms were back up to 9. Ban Roll-On (endorsed by diy/doc), $2.99/1.5 ounces. This was endorsed by two pediatricians, though neither would speculate why it supposedly works and, say, Right Guard Sports Stick doesn't. Both questions would be tempting to pursue … if the Ban had worked. Instead of soothing the itch, the Ban displaced it: A small circle around the sting was calmed, while the surrounding area surged to Level 8. Bad Benadryl Extra Strength Itch Stopping Cream (endorsed by med/diy/doc/rex/mom), $5.59/1 ounce. Antihistamines are supposed to work by suppressing the symptom-producing agents, called histamines, that are released in the body during an allergic response. After ice, Benadryl cream was the most-suggested remedy (though several of my sources—including a pediatrician—insisted that it was useless). It did decrease my symptoms from an 8 to a 5 for around 30 minutes. Benadryl also gets points for being nearly odorless and for drying invisibly, with no flaking. After one hour, though, my symptoms shot back up to 8, where they hovered until I used the next remedy. Good CVS Maximum Strength Hydrocortisone Cream (med/diy/doc), $3.29/1 ounce. The smell and consistency reminded me of kindergarten paste. The cream dried visibly white on the skin but reduced the symptoms from 8 to 5 for the first hour and kept them sub-7 for three more hours, at which point they bounced back to 8. Excellent Caladryl (med/diy/mom), $6.49/6 ounces. Calamine lotion with an analgesic, this pain- and itch-killer calmed my symptoms with a soothing tingle. I applied it while my symptoms were raging at 9, and, within 45 minutes, they had sunk to 2. Four hours later, the symptoms suddenly flared up to 10, but I found that I preferred this dramatic seesawing to the gradual return of symptoms I experienced after using other remedies. It felt honest, like the Caladryl was confessing, 'OK, I'm done. Time for another dose.' Home Remedies Worst Slice of raw white onion (diy/web), $1.49/pound. Of all the home remedies, the onion had the most stirring testimonials. (Even Ann Landers once passed the tip along in a column.) It was odd, then, that this was the only remedy that seemed to make my symptoms worse. I tried it twice, thinking that I had somehow—how though?—misapplied it. But both times I had similar deleterious results, and I was left trailing a pungent stink in my wake. Tobacco (doc/mom/web), $5.03/pack Marlboro Lights, $5.79/can Skoal Long Cut Mint. I was pulling for the tobacco. It was even endorsed by the medical establishment. And of all the home remedies, it seemed the most likely to be available at outdoor parties and barbecues, where bee stings often happen (and where smokers are used to doling out cigarettes to moochers). I tried dampened tobacco from cigarettes as well as a few pinches of dip, and alas, neither affected the symptoms, which remained at 9 for the duration of my treatment. Not Bad Honey (moi), $5.50/1-pound jar of Jon Quinn's honey. This was my own home remedy, and it seemed like an obvious one, since honey is a folkloric favorite for anything and everything. I thought maybe I'd stumble upon a great curative miracle—that a bee's sting can be healed by its honey. No luck, but the cool and soothing honey did alleviate the symptoms (from 9 to 5) for 30 minutes, which was at least as good as several other remedies. Excellent Paste of vinegar/baking soda/meat tenderizer (diy/doc), $2.59/16.9 ounces vinegar, $2.79/2.25 ounces meat tenderizer. Due to the acid/base interaction of the vinegar and baking soda, the concoction fizzed like an Alka Seltzer on my arm. The symptoms raged on at Level 9 for the first 20 minutes but then began to subside. An hour later, the symptoms had gone down to Level 2, and they stayed that way for several hours. Chalk one up for the meat tenderizer, which contains papain, an enzyme found in papaya that supposedly breaks down the toxins in bee (and other) venom. (Though the meat tenderizer and vinegar made me smell like an antipasto sampler.) Best Toothpaste (diy/web), $3.99/tube Crest Advanced Cleaning. Like the Caladryl and meat tenderizer potion, the toothpaste tingled. This not only made it seem medicated, it felt like I was actually scratching the itch, which was both psychologically and physically satisfying. One doctor I spoke to suggested that the glycerin found in most toothpastes dries out the venom concentrated under the sting area. But several others I asked said the tingle was a result of the alkaline toothpaste neutralizing the acid in the bee's venom. Either way, the toothpaste knocked Level 10 symptoms down to 0 in 15 minutes and held them below 7 for more than five hours, one of the only two remedies I tried that did so. The other was the winner of the experiment … Ice (med/diy/doc/rex/bee/web/mom), universally cheap. Almost every source I checked mentioned ice as a top remedy. And they were all right. Ice works. A 20-minute application knocked out the symptoms almost immediately and kept them subdued for half the day. Ice reduces swelling by constricting vessels and slowing down the flow of venom-tainted blood. By numb force, it also cancels out pain and itching. Its flaw, of course, is its temperature; it can become uncomfortable without some kind of buffer wrapped around it (which, you know, is simple to do). Then again, ice is very easy to find and it's also super cheap. You can even make your own with very little equipment. Conclusion So, how did the home remedies stack up against the pharmaceutical offerings? It depends on the home, I guess. The worst home remedies were worse than the worst pharmaceuticals, and the best home remedies better than the best pharmaceuticals. The Caladryl was the sole pharmaceutical remedy I'd use again. If I had to leave the house to go get it, though, I'd buy the meat tenderizer instead and use it in the vinegar/baking soda paste. Yet why bother with either of those when you already use, on a daily basis, the two best bee sting remedies? The winners: toothpaste and ice.